build_cook_run
Runs the complete Unreal Engine packaging pipeline: build, cook, stage, package, and optionally deploy or run the project.
Instructions
Full BuildCookRun pipeline — build, cook, stage, package, and optionally deploy/run. This is the primary command for packaging a project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| run | No | Run after packaging | |
| cook | No | Cook content for target platform | |
| build | No | Compile C++ code | |
| stage | No | Stage files for packaging | |
| deploy | No | Deploy to device | |
| archive | No | Archive the build | |
| iterate | No | Iterative cook (faster rebuilds) | |
| package | No | Create distributable package | |
| platform | No | Target platform | |
| compressed | No | Compress pak files | |
| configuration | No | Build configuration | |
| additional_args | No | Additional UAT arguments |