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sam-david

unreal-mcp

by sam-david

create_anim_blueprint

Create an Animation Blueprint for a target skeleton in Unreal Engine. Specify the skeleton path and content directory to generate the asset.

Instructions

Create an Animation Blueprint for a target skeleton.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesAnimBlueprint name
pathNoContent directory/Game/Animations
skeleton_pathYesTarget skeleton asset path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It only states 'create' without disclosing behavioral traits like whether the tool overwrites existing assets, requires specific permissions, or returns a path. For a mutation tool, this is a significant transparency gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no filler. Every word contributes to understanding (verb, resource, target). It is appropriately concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity and full schema coverage, the description is minimal but adequate for selection. However, it lacks context about preconditions (e.g., skeleton_path must point to a valid skeleton asset) and post-conditions (e.g., asset saved to content directory). No output schema exists, so return values are not required, but behavioral context is sparse.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% – all three parameters have descriptions. The tool description adds no additional parameter meaning beyond 'target skeleton' and 'Animation Blueprint', which is already inherent in the purpose. Baseline 3 is appropriate when the schema fully documents parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Create') and resource ('Animation Blueprint') with a clear target ('a target skeleton'), distinguishing it from sibling tools like create_blueprint and create_anim_montage. It fully states the tool's purpose in one sentence.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for creating animation blueprints, but provides no explicit 'when to use' or alternatives. It does not mention prerequisites like skeleton asset existence or when one should prefer this over create_blueprint. Guidance is implied by the resource type itself.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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