Skip to main content
Glama
sam-david

unreal-mcp

by sam-david

add_actor_binding

Bind an actor to a level sequence for animation. Provide the sequence asset path and actor name to create the binding.

Instructions

Bind an actor to a level sequence for animation.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actor_nameYesActor name or label to bind
sequence_pathYesLevelSequence asset path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full responsibility for behavioral disclosure. It merely states the action 'Bind an actor to a level sequence' without mentioning side effects (e.g., whether existing bindings are overridden), required permissions, or return values. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, front-loaded with the action verb, and contains no redundant or irrelevant information. It is highly concise and well-structured for its minimal content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of annotations and output schema, the description should explain side effects, prerequisites, or return behavior. It provides none of this, leaving the tool contextually incomplete for an agent that needs to understand the full impact of invoking the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage with descriptions for both parameters (actor_name and sequence_path). The description adds no additional meaning beyond what the schema already provides, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Bind' and the resource 'actor to a level sequence', distinguishing it from sibling tools like add_track or create_level_sequence. The phrase 'for animation' adds context but doesn't obscure the primary action. It is specific and immediately understood.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as add_track or set_playback_range. No exclusions, prerequisites, or contextual hints are provided. The description only states the action, leaving the agent without direction on appropriate usage scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sam-david/unreal-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server