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sam-david

unreal-mcp

by sam-david

apply_anim_modifier

Apply an animation modifier to an animation sequence by specifying the asset path and modifier class.

Instructions

Apply an animation modifier to an animation sequence.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sequence_pathYesAnimSequence asset path
modifier_classYesAnimation modifier class name
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of disclosing behavior. It only says the modifier is 'applied,' with no mention of whether this mutates the asset persistently, requires saving, is reversible, or produces any side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single clear sentence with no wasted words. It is appropriately front-loaded and easy to parse, though it is terse and could include a bit more context without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is a mutation operation with no output schema and no annotations, yet the description only provides the basic action. Missing are details about persistence, return values, error conditions, or any required preparation, leaving the description incomplete for an agent to use it reliably.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides complete descriptions for both parameters (AnimSequence asset path, animation modifier class name), so the description adds no extra parameter semantics. Baseline 3 is appropriate because the schema covers 100% of parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Apply') and the object ('an animation modifier to an animation sequence'), distinguishing it from sibling tools that create or get animation assets. It does not mention the specific modifier_class parameter, but the core purpose is unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given on when to use this tool versus alternatives, nor are prerequisites or exclusions mentioned. The description only states the action, leaving the agent to infer usage context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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