create_blueprint
Create a new Blueprint class in Unreal Engine by specifying its name, content path, and parent class.
Instructions
Create a new Blueprint class.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Blueprint asset name | |
| path | No | Content directory to create in | /Game/Blueprints |
| parent_class | No | Parent class (e.g., Actor, Character, Pawn, PlayerController) | Actor |