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sam-david

unreal-mcp

by sam-david

get_sequence_info

Retrieve the full structure of a level sequence, including bindings, tracks, and sections, to inspect its composition.

Instructions

Get full structure of a level sequence (bindings, tracks, sections).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sequence_pathYesLevelSequence asset path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden of behavioral disclosure. 'Get' implies read-only, but the description does not state potential errors, permission requirements, side effects, or return format. This is a significant gap for a tool with no annotation support.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no wasted words. It efficiently communicates the tool's purpose and scope in one line.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter getter, the description is adequate but not complete. It lacks return value details, error behavior, and any usage context, though the parenthetical gives a hint about the output structure. With no output schema or annotations, more context would be expected.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with the parameter 'sequence_path' clearly described as 'LevelSequence asset path'. The description adds context about the return structure (bindings, tracks, sections) which helps understand the parameter, but it does not add details beyond what the schema already provides. Baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool retrieves the full structure of a level sequence, specifying the components (bindings, tracks, sections). This distinguishes it from sibling tools like get_anim_sequence_info (for anim sequences) and create_level_sequence (for creation).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use when you need to inspect a level sequence's structure, but does not provide explicit when-to-use guidance, alternatives, or prerequisites. It is not misleading, but the usage context is only implicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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