scene_validate
Validate scene signal connections against existing script methods. Catch stale references that cause runtime errors.
Instructions
Check that a scene's signal connections still point at methods that exist. Returns: per-scene problems - missing handler methods, targets with no script, and connections aimed at nodes that are not in the scene. WHEN TO CALL: after editing a .tscn, or after renaming or removing a signal handler in GDScript. Connections are stored as unvalidated STRINGS, so a stale one produces no compile error and fails only when the signal fires at runtime. Handler existence is checked against the LSP's parse of the attached script.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| files | Yes | Scene paths, res:// or filesystem |