project_validate
Detect broken Godot project references after moving, renaming, or deleting files. Finds missing scenes, resources, autoloads, main scene, and stale UIDs before runtime.
Instructions
Find references that no longer resolve, project-wide: scene and resource dependencies pointing at moved or deleted files, missing autoload scripts, and a missing main scene. Returns: broken references with the file that holds each, plus stale UIDs (Godot falls back to the text path and warns). WHEN TO CALL: after moving, renaming or deleting files. Nothing else reports these until the reference is loaded at runtime. Uses the engine's own resolution: a reference whose UID still resolves is not broken. Script preload()/extends paths are compile errors - gdscript_diagnostics reports them. Requires a Godot binary; runs no project code.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||