runtime_step
Advance a paused Godot game by one frame for debugging. Works only in windowed sessions; headless games draw no frames, and Godot re-pauses after the next drawn frame.
Instructions
Advance a paused game by one frame. Windowed sessions only: a headless game never draws a frame, and Godot re-pauses after the next drawn frame.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | No | Session from runtime_run. Required only when several games run. |