godotlens-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| GODOT_LSP_HOST | No | Godot LSP server host | 127.0.0.1 |
| GODOT_LSP_PORT | No | Godot LSP server port | 6005 |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| gdscript_statusA | Check connection status to the Godot LSP server. Returns: connection status, host, and port. Use this to verify Godot editor is running before using other tools. If disconnected, start Godot editor with your project open. |
| gdscript_definitionA | Navigate to the definition of a symbol at a given position. Returns: file path and line number where the symbol is defined. IMPORTANT: Uses ZERO-BASED coordinates (editor line 1 = pass line 0). Use when you need to find where a function, variable, or class is defined. |
| gdscript_declarationA | Navigate to the declaration of a symbol at a given position. Returns: file path and line number of the declaration. IMPORTANT: Uses ZERO-BASED coordinates (editor line 1 = pass line 0). Similar to gdscript_definition but returns the declaration site. |
| gdscript_referencesA | Find all references to a symbol across the entire project. Returns: list of locations (file, line, character) where the symbol is used. IMPORTANT: Uses ZERO-BASED coordinates. Essential for impact analysis before refactoring: 'What code uses this symbol?' |
| gdscript_hoverA | Get type information and documentation for a symbol at a given position. Returns: type signature, documentation string, or description of the symbol. IMPORTANT: Uses ZERO-BASED coordinates. Use to understand what type a variable is, or what a function returns. |
| gdscript_symbolsA | List all symbols (classes, functions, variables, signals, enums) in a file. Returns: symbol tree with name, kind, and line number for each symbol. Use to understand the structure of a file before making changes. WORKFLOW: gdscript_symbols to explore, then gdscript_hover or gdscript_definition for details. |
| gdscript_signature_helpA | Get function signature and parameter information at a call site. Returns: function name, parameters with types, and return type. IMPORTANT: Uses ZERO-BASED coordinates. Use when you need to know the correct parameters for a function call. |
| gdscript_renameA | Rename a symbol across all files in the project. Returns: workspace edit with all changes needed. IMPORTANT: Uses ZERO-BASED coordinates. WORKFLOW: (1) gdscript_references to preview impact, (2) gdscript_rename to rename, (3) gdscript_sync_files to refresh LSP state. |
| gdscript_sync_fileA | Notify Godot's LSP that a file was modified and get updated diagnostics. Returns: diagnostics (errors/warnings) for the synced file. WHEN TO CALL: After using Edit/Write tools to modify a .gd file. The LSP does not watch files, so you must call this to refresh analysis. Optionally pass content directly to avoid reading from disk. |
| gdscript_sync_filesA | Batch sync multiple modified files with Godot's LSP. Returns: diagnostics for all synced files. WHEN TO CALL: After modifying multiple .gd files with Edit/Write tools. More efficient than calling gdscript_sync_file repeatedly. Reads content from disk for all specified files. |
| gdscript_delete_fileA | Notify Godot's LSP that a file was deleted from the project. Returns: confirmation of deletion. WHEN TO CALL: After deleting a .gd file from disk. Ensures LSP removes the file from its analysis and clears stale diagnostics. |
| gdscript_symbols_batchA | Get symbols from multiple files in a single call. Returns: map of file path to symbol tree for each file. More efficient than calling gdscript_symbols repeatedly. Use to understand the structure of multiple files at once. |
| gdscript_definitions_batchA | Get definitions for multiple symbol positions in a single call. Returns: list of definition locations for each position. IMPORTANT: Uses ZERO-BASED coordinates. More efficient than calling gdscript_definition repeatedly. |
| gdscript_references_batchA | Find references for multiple symbols in a single call. Returns: list of reference locations for each position. IMPORTANT: Uses ZERO-BASED coordinates. More efficient than calling gdscript_references repeatedly. Use for bulk impact analysis across multiple symbols. |
| gdscript_diagnosticsA | Get compiler errors and warnings for one or more files. Returns: list of diagnostics with line, severity (1=Error, 2=Warning, 3=Info, 4=Hint), and message. WORKFLOW: (1) Edit files, (2) gdscript_sync_files to refresh, (3) gdscript_diagnostics to check for errors. Use before committing to catch issues early. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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