project_config
Check project's resolved configuration: autoload singletons, input actions, class_name globals, and main scene. Verify names before use to prevent silent runtime errors from typos.
Instructions
Get the project's resolved configuration: autoload singletons, input action names, class_name globals, and the main scene. Autoload and input action names are BARE STRINGS at the point of use - GameState.add_score(1), Input.is_action_pressed("jump") - and nothing validates them. Neither the compiler nor the language server catches a typo; it is a silent runtime no-op. Check names here before writing them. Values come from ProjectSettings via the engine, so defaults and feature-tagged overrides resolve correctly. Requires a Godot binary.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||