runtime_output
Reads and drains a running game's printed output and structured errors since the last call, including file, function, zero-based line, and call stack.
Instructions
Read what a running game printed and every structured error it reported since the last call - push_error, push_warning, engine and script errors, each with file, function, ZERO-BASED line and call stack. Drained on each call.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| wait | No | Seconds to wait for more first (default 0.5) | |
| session_id | No | Session from runtime_run. Required only when several games run. |