runtime_monitors
Monitor a running game's performance: FPS, frame times, memory, draw calls, and more. Returns latest values and history to detect leaks via rising orphan counts.
Instructions
Performance monitors of a running game, about once a second: FPS, frame times, object, node and orphan-node counts, memory, draw calls, physics, plus any custom monitors the game registers. Returns: latest values, and a history of the requested monitors - a rising orphan count is the usual sign of a leak.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| names | No | Monitors to return history for, e.g. ['OBJECT_ORPHAN_NODE_COUNT'] | |
| session_id | No | Session from runtime_run. Required only when several games run. |