runtime_pause
Freeze or unfreeze a running game's scene tree to control paused state, returning the updated state.
Instructions
Freeze or unfreeze a running game's scene tree. Returns: the new state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paused | Yes | true to freeze | |
| session_id | No | Session from runtime_run. Required only when several games run. |