runtime_tree
Inspect the live scene tree of a running Godot game, including nodes created at runtime. Use returned paths or object IDs with runtime_inspect for debugging.
Instructions
The live scene tree of a running game, including nodes created at runtime. Returns: nested nodes with name, type (script class_name or path when scripted), path, object_id and visibility. Use the path or object_id with runtime_inspect.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Only this subtree, e.g. '/root/Main/Enemies' | |
| max_depth | No | Levels below the start to include (default 8) | |
| session_id | No | Session from runtime_run. Required only when several games run. |