runtime_inspect
Read live property values from a node or object in a running Godot game, including each property's type and current value as the engine reports it.
Instructions
Current property values of one node or object in a running game, as the engine reports them. Returns: class and each property's type and value.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node | No | Node path: '/root/Main/Player', 'Main/Player', or an unambiguous tail such as 'Player' | |
| object_id | No | Object id from runtime_tree or runtime_inspect | |
| properties | No | Only these properties (default: all) | |
| session_id | No | Session from runtime_run. Required only when several games run. |