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Stage View Eyecam

stage_view_eyecam

Record a VR left-eye timelapse as PNG frames (up to 600) for a scene using fps and seconds; outside VR it returns zero frames instead of an error.

Instructions

Record a timelapse of the left eye in VR, one PNG per frame, up to 600 frames (page command: eyecam). Blocks the command queue while it runs. Outside VR it records nothing and replies frames 0 (no error). fps 0 is read as 1. Page replies {frames, first, last} (paths). Emits: nothing.

Input Schema

NameRequiredDescriptionDefault
fpsNo
sceneYes
secondsNo

Output Schema

NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv0.4.0

TDQS

A4.1/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description carries the full burden and does so well: it discloses the blocking/queue behavior, the no-op outside VR with a non-error frames 0 response, the fps 0 coercion to 1, the 600-frame ceiling, the reply shape {frames, first, last}, and that it emits no events. These are exactly the non-obvious traits an agent needs.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose is front-loaded in the first clause and the remaining sentences are dense with distinct operational facts; nothing is filler. It is telegraphic in places ('Emits: nothing') but that suits an agent-facing spec.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists, yet the description still usefully summarizes the reply as {frames, first, last}, and it covers the VR precondition, queue blocking, and fps coercion. The main gap is the unexplained required 'scene' parameter, which leaves a required input ambiguous for a capture operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% and there are 3 parameters, so the description must compensate. It only explains the fps edge case ('fps 0 is read as 1'); the required 'scene' parameter is never mentioned and 'seconds' is only indirectly implied by the timelapse framing. A caller cannot tell what 'scene' expects.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('Record a timelapse') and specific resource ('the left eye in VR'), plus format ('one PNG per frame') and a hard cap ('up to 600 frames'). The page command name 'eyecam' further disambiguates it from the many other stage_view_* siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'Outside VR it records nothing and replies frames 0' gives a concrete precondition for when the tool is meaningful, and 'blocks the command queue' warns of the cost. It does not, however, name an alternative sibling (e.g. stage_view_snapshot) for non-VR or single-frame capture, so it stops short of explicit routing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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