Live Map
live_mapMap a named knob, slider, or switch to a live engine parameter so control movements apply immediately without an agent in the loop.
Instructions
Map a named control (a knob, slider or switch on the VR stage, or any client) to a live parameter, so its moves apply in the engine at once with no agent in the loop. target: a track, 'bus:' or 'deck:'. param: 'volume_db', 'pan' (tracks), a deck's 'low_db'/'mid_db'/'high_db'/'filter'/'volume_db', or an effect param 'fx:.' ('fx:filter.cutoff', 'fx:delay.mix'). The control sends 0..1; range=[value at 0, value at 1]; curve 'linear', 'log' (Hz, ratios), 'switch' (below 0.5 = the first value), or 'raw' (the value passes in the param's own units). at: when a move lands for effect and deck params ('now', 'next_bar'). Every move is logged by bar: live_controls reads them back as automation. remove=True unmaps.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| at | No | now | |
| curve | No | linear | |
| param | No | volume_db | |
| range | No | ||
| remove | No | ||
| target | No | ||
| control | Yes | ||
| project | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |