Stage Embody
stage_embodyStep a VR user into a performer’s viewpoint for filming, hiding avatar and UI elements so they see and use the person’s hands as their own, then return or stay after the take.
Instructions
Step the person in VR into a person (page command: embody): at GO their view moves inside, their eyes at the
person's eyes and facing the way the person faces, so the body is exactly where theirs is and they see the
person's hands as their own. The person's head, their own hand models and every panel, beam and label are hidden
from the inside (a clean view, for filming); the Follow is a performance as usual, and both thumbs down held,
saying "stop the performance" or stage_perform(action="stop") ends it. Then they are put back where they stood
and a take made inside plays on the person for keep or redo. when: next (the next Follow or Take on that person,
from the menu or stage_actor_follow, steps in; nothing moves yet) | now (count down countdown seconds and step
in, a Follow without a take) | off (disarm, and step out if inside). eyes: person (their eye height) | floor (the
user's own height on the person's floor). after: return | stay (left where the person stands). The person menu
has the same as "Step in" (with a take). Needs the headset on: outside VR the Follow starts as a plain one
(embody_skipped). Page replies {armed, person, eyes, after} for next, the Follow's reply plus {inside: true} for
now. Errors: no person, no body for that person. Emits: embody_armed, embody_start {person, eyes, after},
embody_stop {person, why, take, after}, embody_skipped {person, why}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| eyes | No | person | |
| when | No | next | |
| after | No | return | |
| scene | Yes | ||
| person | No | ||
| countdown | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |