Stage Object Drop
stage_object_dropStand an object back up with its original Blender tilt and heading, then drop it under gravity onto the highest surface beneath its footprint as one undoable edit.
Instructions
Stand the object back up (its tilt as Blender had it, heading kept) and let it fall under gravity onto the highest surface under its footprint, as one undoable edit (page command: drop). The reply comes before the fall animation ends. Lights, aimed objects and big building parts do not drop, and nothing under it means no drop: in both cases onto_y_up is null and no error is raised. Page replies {object, onto_y_up} (the landing height, three Y = Blender Z, metres). Emits: transform_end once it lands (via claude).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | Yes | ||
| object | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |