Live Start
live_startStarts the real-time live engine for a project, playing from bar 1 and looping queued clips between calls. Use it to begin playback before queuing tracks or clips.
Instructions
Start the live engine for project (any folder; a project.json there lends its sound bank, song voices and
'track:' instruments). It plays from bar 1 immediately, silent until you queue clips, and keeps playing
between your calls: clips loop until replaced. Tempo is fixed for the run (live_stop, then start again to change
it). device: 'default' (speakers), a device name/index, or 'none' (no audio out; for testing and listen-only
analysis). workers: render processes (default: cores - 4, from 2 to 4; more for many mimic voices). Output always passes a limiter and loudness cap you cannot raise.
The reply names any other live engine still running on this machine (two on one device can freeze both).
Next: live_track, then live_queue.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bpm | Yes | ||
| device | No | default | |
| project | Yes | ||
| workers | No | ||
| beats_per_bar | No | ||
| follow_device | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |