Live Stream
live_streamStreams a project’s master, bus, or deck as raw PCM over localhost so networked clients and VR stages can play audio; tell users sound plays wherever the stream is received.
Instructions
Where to listen to the set over the network: the master, a bus ('bus:lucy') or a deck ('deck:A') as raw PCM (int16 little-endian, stereo, 44.1 kHz) on the engine's localhost port, GET /stream?name=.... A bus streamed on its own lets a VR stage play each object's sound at its place (route Lucy's tracks to bus 'lucy'); each stream has its own safety limiter. The engine listens on localhost only: a page on another device reaches it through its own server, which relays the stream. A stream plays sound wherever it is received: tell the user first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | master | |
| project | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |