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Redseb
by Redseb

update_game_title

Set the game title in an RPG Maker MZ project. Use dryRun to preview changes without writing to disk.

Instructions

Update the game title

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
titleYesThe new game title
dryRunNoPreview only: return a diff of what would change without writing to disk.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden for behavioral disclosure, but it only repeats the verb 'update' without explaining side effects, persistence, validation, or the dryRun preview behavior. There is no contradiction, but the description adds no behavioral context beyond the schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, short sentence with zero extraneous words. It is front-loaded with the action and target, making it maximally concise and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple update tool with no annotations and no output schema, the description is insufficiently complete. It does not mention the dryRun option (even though the schema does), nor does it clarify the distinction from similar tools like update_title_screen. The agent gets no context about return values or side effects.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with clear descriptions for 'title' and 'dryRun', so the baseline is 3. The tool description itself adds no parameter information, but the schema already provides adequate semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Update the game title' uses a specific verb ('update') and resource ('game title'), clearly distinguishing it from sibling tools like update_title_screen or update_actor. It directly states what the tool does in a concise, unambiguous way.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. The description does not mention any context, prerequisites, or exclusions, leaving the agent to infer usage solely from the tool name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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