build_transfer_player
Create a Transfer Player event command to move the party to specified map coordinates. Supports variable designation for runtime-resolved positions.
Instructions
Build a Transfer Player (201) event command for insertion via insert_event_commands — move the party to (x, y) on a map. With designation "variable", mapId/x/y are variable ids resolved at runtime. Read-only: returns { command }.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | Destination tile x (or a variable id) | |
| y | Yes | Destination tile y (or a variable id) | |
| fade | No | Fade style (default black) | |
| mapId | Yes | Destination map id (or a variable id if designation=variable) | |
| indent | No | Indentation level (default 0) | |
| direction | No | Facing after transfer (default retain) | |
| designation | No | direct: mapId/x/y are literal; variable: they are variable ids (default direct) |