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Redseb
by Redseb

list_assets

List asset filenames for any RPG Maker MZ asset kind, validating names before wiring into events to prevent silent runtime failures.

Instructions

List the available asset filenames (extension stripped) for one asset kind — the exact names RPG Maker's data references (a sprite/face/tileset/audio name). Use it to validate a graphic or audio name before wiring it into an event; a wrong filename fails silently at runtime. Fails soft: an unused asset directory returns an empty list.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
typeYesAsset kind to list. Images: characters, faces, tilesets, pictures, parallaxes, battlebacks1, battlebacks2, enemies, sv_actors, sv_enemies, titles1, titles2, system. Audio: bgm, bgs, me, se.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the transparency burden. It discloses extension stripping, exact reference names, and soft-failure behavior (empty list for unused asset directories). This is meaningful behavioral context beyond a basic 'lists assets' statement.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, each earning its place: action and result, recommended usage, and failure behavior. No redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter listing tool with no output schema, this description is self-sufficient. It explains what is returned, why it matters, and how failures present, making it fully actionable for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers 100% of the single parameter with a detailed enum description. The description adds use-case context ('one asset kind', validation) but does not provide new syntactic details beyond what the schema already offers.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'List the available asset filenames... for one asset kind'. It also clarifies the exact naming semantics (RPG Maker data references), distinguishing it from sibling list tools like list_names and list_plugin_commands.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states when to use: 'Use it to validate a graphic or audio name before wiring it into an event; a wrong filename fails silently at runtime.' This is clear context, though it does not name alternative tools or exclusion cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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