rpgmaker-mz-mcp
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TDQS
Scored across 128 tools
Most tools have clearly distinct purposes, with detailed descriptions that clarify boundaries between high-level helpers (create_npc, create_transfer, create_chest) and low-level builders (build_show_text, insert_event_commands). Some overlapping tile-painting tools (paint_tiles, fill_area, paint_blueprint, set_map_tile, place_object) and event-creation tools could still cause occasional misselection, but the distinctions are usually spelled out.
Nearly all tools use a consistent snake_case, verb-first naming convention (create_actor, get_map_region, update_troop, delete_map_event). Minor deviations like batch_create, next_free_id, object_tiles, and list_names are readable and do not seriously break predictability.
128 tools is an extreme mismatch for practical agent use, far beyond the typical well-scoped range and even the 50+ threshold for a score of 1. Although many tools are specialized for RPG Maker MZ's large domain, the sheer count imposes heavy selection and context costs.
The surface covers project setup, maps, events, database records, tiles, assets, system data, playtesting, and web export with lifecycle operations across create, read, update, delete, batch, and validation workflows. Only minor edge gaps exist, such as explicit removal of a single event command, but they are workable through existing tools.