rpgmaker-mz-mcp
Related Servers
Alternatives to rpgmaker-mz-mcp
No user-submitted related servers found.
Related Servers
- AlicenseCqualityDmaintenanceEnables AI models to develop and automate RPG Maker MZ projects by creating maps, events, and plugins through natural language commands. It provides comprehensive tools for database management, asset integrity checks, and direct map tile manipulation.2871ISC
- AlicenseCqualityDmaintenanceProvides tools for managing RPG Maker MZ game data, maps, events, and system settings through natural language, enabling AI-assisted game development.357429MIT
- AlicenseBqualityDmaintenanceEnables AI agents to directly manipulate RPG Maker MZ projects through natural language commands, allowing creation and modification of game assets like items, weapons, enemies, maps, and plugins without manually editing game files.36742MIT
- AlicenseAqualityDmaintenanceEnables creating RPG Maker MZ games using natural language through AI assistance, with tools for project management, map creation, event systems, and batch operations.10741MIT
- AlicenseBqualityBmaintenanceEnables AI assistants to act as co-developers for RPG Maker MV projects, providing full database CRUD, map and event editing, plugin management, playtest control, and automatic backups.4169MIT
- AlicenseBqualityNot gradedmaintenanceEnables complete RPG Maker MZ game development through MCP tools, including autonomous game creation from concepts, AI-generated assets using Gemini 2.5 Flash, and programmatic control over maps, events, characters, and databases. Supports full game creation workflow from a single command with automatic story, asset, and implementation generation.3225-
TDQS
Scored across 119 tools
Most tools have clearly distinct purposes with detailed descriptions, but the sheer volume (119) plus closely related families (build_* event command constructors, paint_tiles/fill_area/set_map_tile, create_map_event/create_npc/create_chest/create_transfer) create some selection friction. No two tools do literally the same thing, so overlap is manageable.
Tool names overwhelmingly follow a consistent verb_noun pattern (create_*, update_*, search_*, get_*, set_*, build_*, delete_*, validate_*). A few outlier names like 'object_tiles' and 'next_free_id' are minor deviations in an otherwise highly predictable naming scheme.
119 tools is far beyond the 50+ extreme threshold, making this one of the largest MCP surfaces possible. Even for a complex domain like RPG Maker MZ, this is overwhelming for an agent to navigate and likely to exhaust context windows.
The server covers a vast portion of the RPG Maker MZ project surface: database CRUD (create/update/search), maps, events, tiles, validation, system settings, plugins, and ID management. The main gap is the lack of delete operations for database records (actors, items, skills, states, classes, etc.), which is a notable workflow hole.