get_game_title
Retrieve the game title from an RPG Maker MZ project. Use it to identify the project name for display or reference.
Instructions
Get the game title
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve the game title from an RPG Maker MZ project. Use it to identify the project name for display or reference.
Get the game title
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full responsibility for behavioral disclosure. It only states 'Get the game title' without mentioning return format, whether it reads from current project state, or any side effects. Minimal behavioral insight is offered.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single short sentence, directly front-loaded with the verb and resource. No redundant or unnecessary words are present.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (no parameters, no nested objects), the description is mostly sufficient. It could explicitly mention that the return value is the game title string, but the name and verb already imply this. It is complete for a low-complexity getter.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so there is no parameter semantics to explain. The description adds no parameter information, but the baseline for 0 params is 4, and there is nothing missing.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'get' and the resource 'game title', making it unambiguous what the tool does. It distinguishes from siblings like update_game_title, which is a different operation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to use this tool versus alternatives, such as get_title_screen or get_system. No context or exclusions are provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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