Skip to main content
Glama
Redseb
by Redseb

create_buff_skill

Create a buff skill in RPG Maker MZ, specifying stat, duration, MP cost, and target scope. Preview the changes without saving them.

Instructions

Create a buff skill (simplified)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesSkill name
scopeYesTarget scope (7=ally all, 11=user)
turnsYesNumber of turns the buff lasts
dryRunNoPreview only: return a diff of what would change without writing to disk.
mpCostYesMP cost
buffTypeYesBuff type (2=ATK, 3=DEF, 4=MAT, 5=MDF, 6=AGI)
descriptionNoSkill description
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description must carry the behavioral disclosure burden. It only states 'Create a buff skill (simplified)' and omits side effects, write behavior, validation, or the existence of a dryRun preview mode. This is a significant gap for a creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence, which is commendable for brevity, but it leans toward under-specification. 'Simplified' hints at a reduced feature set without explaining what is omitted, making the sentence less informative than it could be while staying concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 7 parameters, no annotations, and no output schema, a one-line description is insufficient. The agent learns the core purpose but lacks context about return values, side effects, and how this simplified version relates to the full create_skill tool. More behavioral and usage context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with every parameter (including buffType, scope, and dryRun) having a concise description in the input schema. The description text adds no additional parameter semantics, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description specifies 'Create a buff skill' with a clear verb and resource, distinguishing it from sibling skill creators like create_damage_skill, create_healing_skill, and create_state_skill. The 'simplified' qualifier adds differentiation but is vague about what simplification entails.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as create_skill or other skill-type creators. There is no mention of prerequisites, suitability, or exclusions, leaving the agent without decision support.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Redseb/rpgmaker-mz-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server