Skip to main content
Glama
Redseb
by Redseb

create_healing_skill

Add a healing skill to your RPG Maker MZ game by defining its heal formula, MP cost, and target scope.

Instructions

Create a healing skill (simplified)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesSkill name
scopeYesTarget scope (7=ally all, 11=user)
dryRunNoPreview only: return a diff of what would change without writing to disk.
mpCostYesMP cost
descriptionNoSkill description
healFormulaYesHeal formula (e.g., "a.mat * 3 + 100")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full responsibility for behavioral disclosure. It does not mention that the tool writes to disk, creates a skill in the project, or what 'simplified' means. The dryRun parameter hints at write behavior, but the description itself adds no transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no wasted words. It earns its place by indicating the tool's purpose, though it could be more informative without becoming bloated.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a create tool with no output schema and many sibling creation tools, the description is too minimal. It does not explain the tool's role in the project, the meaning of 'simplified', or how it relates to create_skill. The schema provides some context, but the description alone is insufficient.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 100% parameter description coverage, so the baseline is 3. The description adds no extra semantic meaning beyond what the schema already provides, such as examples or relationships between parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Create a healing skill (simplified)' clearly states the verb and resource, and 'healing' distinguishes it from sibling tools like create_damage_skill or create_buff_skill. However, 'simplified' is vague and does not clarify what simplification entails.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives such as create_skill or create_damage_skill. No context, exclusions, or prerequisites are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Redseb/rpgmaker-mz-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server