get_map
Retrieve RPG Maker MZ map data by ID. Pass includeData:false to skip the large tile array and get a tile count, avoiding token limits.
Instructions
Get map data by ID. The tile data array can be huge on a painted map (widthheight6 ints) and blow the MCP token limit, so pass includeData:false to omit it (you get dataTileCount instead) and read tiles with get_map_region when needed. includeData defaults to true for backward compatibility.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapId | Yes | The ID of the map to retrieve | |
| includeData | No | Include the full tile `data` array (default true). Pass false to omit it (returns dataTileCount) and avoid the token cost of a big painted map. |