get_map
Fetches map data by ID from RPG Maker MZ projects. Set includeData to false to skip the large tile array and prevent token overflow, receiving dataTileCount instead.
Instructions
Get map data by ID. The tile data array can be huge on a painted map (widthheight6 ints) and blow the MCP token limit, so pass includeData:false to omit it (you get dataTileCount instead) and read tiles with get_map_region when needed. includeData defaults to true for backward compatibility.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapId | Yes | The ID of the map to retrieve | |
| includeData | No | Include the full tile `data` array (default true). Pass false to omit it (returns dataTileCount) and avoid the token cost of a big painted map. |