switch_mode
Change the active working mode in Godot development to update tool descriptions and trigger mode-specific events for planning, editing, debugging, or interactive tasks.
Instructions
Switch the active mode (planning, editing, debugging, interactive). This updates tool description hints and emits a config:mode-changed event.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | The mode to switch to |