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rename_symbol

Rename symbols across your entire Godot project using language server support, with fallback methods for non-LSP environments and warnings for potential missed references.

Instructions

Rename a symbol across the entire project using the language server. LSP-only — without LSP, fall back to find_symbol + replace_content and warn about potentially missed references in non-script files (.tscn signal connections, etc.).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fileYesPath to the file containing the symbol
lineYesLine number (1-based)
characterNoCharacter offset (0-based)
newNameYesNew name for the symbol

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