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get_project_settings

Retrieve Godot project configuration details like name, version, and main scene to understand project structure and settings.

Instructions

Get the Godot project settings including name, version, and main scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It states it 'gets' settings, implying a read-only operation, but doesn't disclose behavioral traits like permissions needed, rate limits, or what happens if project settings are missing. It adds minimal context beyond the basic action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core action and specifies key retrieved data. Every word earns its place, with no wasted text or unnecessary elaboration.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (0 parameters, no output schema, no annotations), the description is adequate but lacks depth. It covers what the tool does but doesn't address potential complexities like error conditions or format of returned settings, leaving gaps for an agent to infer behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0 parameters and 100% schema description coverage, the baseline is 4. The description doesn't need to explain parameters, as there are none, and it appropriately focuses on the tool's purpose without redundant parameter details.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Get') and resource ('Godot project settings'), specifying what information is retrieved (name, version, main scene). It distinguishes from siblings like get_config or get_console_output by focusing on project-level settings, though not explicitly contrasting them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like get_config or get_scene_tree. The description implies usage for retrieving project metadata but offers no context on prerequisites, timing, or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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