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start_signal_logging

Capture and log signal emissions from Godot nodes for debugging purposes. Monitor signals from specified nodes and their children to analyze runtime behavior.

Instructions

Start logging signal emissions on a node and its children. After starting, call get_signal_log to retrieve captured signals.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_pathNoNode path to instrument (default: root scene)
recursiveNoAlso instrument child nodes

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