start_signal_logging
Capture and log signal emissions from Godot nodes for debugging purposes. Monitor signals from specified nodes and their children to analyze runtime behavior.
Instructions
Start logging signal emissions on a node and its children. After starting, call get_signal_log to retrieve captured signals.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | No | Node path to instrument (default: root scene) | |
| recursive | No | Also instrument child nodes |