get_runtime_state
Retrieve the runtime state of a node path in the Godot scene tree for debugging and analysis.
Instructions
Get the runtime state of a specific node path in the running scene tree.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | No | Node path to inspect (e.g. '/root/Main/Player'). Omit for root. |