run_project
Execute a Godot scene in the editor, optionally enabling runtime debugging tools like signal logging, state capture, or node property monitoring.
Instructions
Run a scene in the Godot editor. Optionally specify a scene path, enable the runtime harness, or watch specific nodes.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | Scene path to run (e.g. 'res://main.tscn'). Omit for default scene. | |
| withHarness | No | Enable the runtime harness for signal logging and state capture | |
| watchNodes | No | Node paths to watch for property changes |