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run_project

Execute a Godot scene in the editor, optionally enabling runtime debugging tools like signal logging, state capture, or node property monitoring.

Instructions

Run a scene in the Godot editor. Optionally specify a scene path, enable the runtime harness, or watch specific nodes.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneNoScene path to run (e.g. 'res://main.tscn'). Omit for default scene.
withHarnessNoEnable the runtime harness for signal logging and state capture
watchNodesNoNode paths to watch for property changes

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