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stop_project

Terminate the active Godot project execution to halt game testing or debugging sessions within the development environment.

Instructions

Stop the currently running Godot project.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses the action (stopping a project) but lacks details on behavioral traits like side effects (e.g., whether it saves state, requires permissions, or has rate limits). It does not contradict any annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no wasted words, front-loading the essential action. It efficiently conveys the tool's purpose without unnecessary elaboration.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (0 parameters, no output schema, no annotations), the description is reasonably complete for a stop command. However, it could benefit from more behavioral context, such as what happens after stopping or error conditions, to fully guide an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 0 parameters with 100% coverage, so no parameter details are needed. The description adds no parameter information, which is acceptable here, but does not compensate for any gaps since there are none.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Stop') and the target ('the currently running Godot project'), using a specific verb and resource. It distinguishes itself from sibling tools like 'run_project' by indicating it terminates an active project rather than starting one.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage context by specifying 'currently running,' suggesting it should be used when a project is active. However, it does not explicitly state when not to use it or name alternatives, such as what to do if no project is running.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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