Godette
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@GodetteFind all signal connections for the 'pressed' signal in MainMenu.tscn"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godette
MCP server for Godot game development. Provides 45 tools for reading, analyzing, and editing Godot projects through the Model Context Protocol.
Features
Scene tools — traverse scene trees, find nodes by type/group/script, trace signal chains, query dependencies
Scene editing — add/remove nodes, connect/disconnect signals, manage groups, modify properties
Symbol tools — find and navigate GDScript symbols with LSP when available, regex parser as fallback
Symbol editing — replace function bodies, insert before/after symbols with hash-verified safety
Resource tools — find resources by type, inspect properties, trace cross-project references
File tools — Godot-enriched file reads (parsed symbols for
.gd, scene structure for.tscn)Runtime tools — run/stop scenes, capture game state, take screenshots, read console output (requires editor plugin)
Memory tools — persistent key-value memory for project context across sessions
Related MCP server: Godot MCP Pro
Prerequisites
Node.js >= 20
A Godot 4.x project
(Optional) Godot editor running for LSP support
(Optional) GDScript editor plugin for runtime tools
Installation
npm install godetteOr run directly:
npx godetteUsage
As an MCP server
Add to your MCP client configuration (e.g. Claude Desktop):
{
"mcpServers": {
"godette": {
"command": "npx",
"args": ["godette"],
"env": {
"GODOT_PROJECT": "/path/to/your/godot/project"
}
}
}
}The server auto-detects the Godot project root from the working directory or GODOT_PROJECT env var.
As a library
import { parseTscn, parseGdScript, UnifiedIndex, EventBus } from "godette";
// Parse a scene file
const scene = parseTscn(tscnSource, "/path/to/scene.tscn");
console.log(scene.rootType, scene.nodes.size);
// Parse a GDScript file
const script = parseGdScript(gdSource, "/path/to/script.gd");
console.log(script.className, script.functions.length);Architecture
MCP Client (stdio)
|
GodetteMcpServer
|-- EventBus (typed async events)
|-- ProjectDetector (finds project.godot)
|-- FileWatcher (recursive fs.watch)
|-- UnifiedIndex
| |-- SceneIndex
| |-- ScriptIndex
| |-- ResourceIndex
| |-- SignalGraph
| |-- GroupIndex / NodeTypeIndex
| '-- AutoloadIndex
|-- ToolRegistry (45 tools, 8 categories)
|-- Middleware (logging, timing, error handling)
|-- LspClient (JSON-RPC, port 6005)
'-- PluginClient (NDJSON, port 6006)Key design decisions:
Parsers are pure functions with no side effects
Types are pure interfaces, barrel-exported from
src/index.tsUnifiedIndex uses lazy recomputation via DirtyTracker
TSCN parser is two-pass: tokenizer -> block parsers -> assembler
Serializer preserves raw formatting for unmodified blocks
Available Tools (45)
File (7)
read_file list_dir find_file replace_content create_file delete_lines insert_at_line
Scene (8)
get_scene_tree find_node find_signal_connections find_group_members get_scene_dependencies trace_signal_chain find_scene_instances get_node_properties
Scene Edit (8)
add_node remove_node modify_node_property connect_signal disconnect_signal add_to_group remove_from_group create_scene
Symbol (4)
find_symbol find_references get_symbols_overview rename_symbol
Symbol Edit (3)
replace_symbol_body insert_after_symbol insert_before_symbol
Resource (4)
find_resource get_resource_properties get_resource_references find_resources_of_type
Project (5)
get_project_settings get_input_map get_layer_names get_autoloads list_project_structure
Runtime (8)
run_project stop_project capture_state get_runtime_state get_signal_log screenshot get_console_output get_live_scene_tree
Memory (5)
read_memory write_memory search_memories list_memories delete_memory
Development
npm install # Install dependencies
npm run build # Compile TypeScript
npm test # Run tests (vitest)
npm run test:watch # Tests in watch mode
npm run lint # ESLint
npm run format # Prettier
npm run check # Full CI check (typecheck + lint + test)License
MIT
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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