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insert_after_symbol

Add code after specific symbols in GDScript files to modify Godot game projects. This tool enables targeted script editing by inserting content at defined locations.

Instructions

Insert content after a named symbol in a GDScript file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fileYesPath to the .gd file
symbolYesName of the symbol to insert after
contentYesContent to insert
expectedHashNoExpected content hash of the file. If provided, edit is rejected on mismatch.

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