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get_signal_log

Retrieve runtime signal logs for debugging Godot applications, with optional filtering by signal name or timestamp.

Instructions

Get the log of signals emitted during runtime (requires start_signal_logging first). Optionally filter by signal name or time.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
signalNoFilter by signal name
sinceNoOnly show signals emitted after this timestamp (ms)

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