get_signal_log
Retrieve runtime signal logs for debugging Godot applications, with optional filtering by signal name or timestamp.
Instructions
Get the log of signals emitted during runtime (requires start_signal_logging first). Optionally filter by signal name or time.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| signal | No | Filter by signal name | |
| since | No | Only show signals emitted after this timestamp (ms) |