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get_live_scene_tree

Retrieve the current scene tree from a running Godot project to monitor runtime node changes, with options for depth and property inclusion.

Instructions

Get the live scene tree from the running Godot project, reflecting runtime-added/removed nodes. Returns compact structure (name/type/path) by default.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
includePropertiesNoInclude all editor-visible properties on each node (verbose)
maxDepthNoMaximum depth to traverse (-1 for unlimited, default unlimited)

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