get_live_scene_tree
Retrieve the current scene tree from a running Godot project to monitor runtime node changes, with options for depth and property inclusion.
Instructions
Get the live scene tree from the running Godot project, reflecting runtime-added/removed nodes. Returns compact structure (name/type/path) by default.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| includeProperties | No | Include all editor-visible properties on each node (verbose) | |
| maxDepth | No | Maximum depth to traverse (-1 for unlimited, default unlimited) |