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DX12 Engine MCP Server

by ryuto-alt

ボックス生成(整形込み)

dx12_spawn_box

Spawns a cube entity with position, scale, rotation, color, metallic, and roughness properties for creating scaffolding, walls, or floors.

Instructions

ボックス(立方体)を1コールで生成。足場/壁/床に最適。position/scale/rotation/color/metallic/roughness をまとめて指定でき、内部で create_entity→set_transform→set_pbr→set_color を順に実行する。{entityId, name, sceneGeneration} を返す。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoエンティティ名。省略時 'Box'。
colorNo[r,g,b] 0..1 基本色。
scaleNo[x,y,z]。足場なら例 [4,0.5,4]。
metallicNo金属度 0..1。
positionNo[x,y,z]。省略時 [0,0,0]。
rotationNo[x,y,z] Euler 度。
roughnessNo粗さ 0..1。

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultNoエンジンからの生の結果。実際の形は各ツールの説明 / dx12_describe_components を参照。text にも同内容を JSON 文字列で格納。
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Description discloses that the tool internally executes multiple steps (create_entity→set_transform→set_pbr→set_color) and returns {entityId, name, sceneGeneration}. This adds significant value beyond the minimal annotations (only title and openWorldHint=false), providing full behavioral insight.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Description is extremely concise (3 sentences) and front-loaded: first sentence states purpose, second lists parameters, third summarizes internal execution and return. No unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (7 parameters, internal steps), the description explains internal steps and return value. Output schema exists, so return is documented elsewhere. Minor gap: no mention of error handling or prerequisite conditions (e.g., scene must be loaded), but overall adequate.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so parameters are already documented. The description adds a concrete usage example for the 'scale' parameter ('[4,0.5,4] for scaffolding'), which provides practical guidance beyond the schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states it generates a box in one call and specifies it's optimal for scaffolding/walls/floors. The verb '生成' (generate) and resource 'ボックス' (box) are specific, and it distinguishes from sibling tools like dx12_spawn_sphere by focusing on cubes with integrated PBR settings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Description provides clear usage context ('optimal for scaffolding/walls/floors') but does not explicitly mention when not to use or alternatives like dx12_spawn_sphere. The context is helpful but lacks exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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