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DX12 Engine MCP Server

by ryuto-alt

カスタムシェーダー作成

dx12_create_shader

Create and compile an HLSL shader for static meshes. Returns compilation success or error for iterative correction.

Instructions

カスタムシェーダー(.hlsl)を assets/shaders/ に作成/上書きする(MeshRenderer::shaderPath 割当用)。★Lua と違い書く前の静的検証はできない(DXC はファイルからしかコンパイルできない)ので、まず書き込んでから即コンパイルを試し、成否をそのまま返す(失敗しても書いたファイルは残る=直して dx12_create_shader を撃ち直す反復修正が前提)。エントリポイントは VSMain(vs_6_0)/PSMain(ps_6_0)固定、静的メッシュ用の共有 RootSignature(b0=PerObject mvp+model, b1=PerFrameの先頭部分, t0+s0=アルベド)に合わせて書く。返り値 {path, compiled, error?}。compiled=false なら error を読んで直し、再度このツールで書き戻す。エンティティへの割当は dx12_set_mesh_shader。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
codeYesHLSL コード全体(VSMain/PSMain を含む)。dx12_read_shader で既存のテンプレ/ソースを読んでから書き換えるとよい。
nameYesシェーダー名(拡張子・パス区切りなし)。例: ToonShade

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultNoエンジンからの生の結果。実際の形は各ツールの説明 / dx12_describe_components を参照。text にも同内容を JSON 文字列で格納。
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description details behavioral traits beyond annotations: it writes the file, immediately compiles, returns compilation results even on failure (file remains), fixed entry points, and RootSignature constraints. Annotations only provide openWorldHint=false, so the description fully compensates.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is somewhat long but well-structured with clear sections on purpose, limitations, entry points, return value, and workflow. Every sentence is informative, though slightly verbose; could be more concise without losing content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of shader creation with compilation, the description covers all necessary aspects: file location, compilation process, error handling, entry point constraints, RootSignature requirements, return value structure, and relation to sibling tools. Annotations are minimal and output schema exists, but the description provides complete guidance.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, baseline 3. The description adds significant value: for 'name', it clarifies no extension or path separators and gives an example; for 'code', it advises reading existing templates with dx12_read_shader and notes that the code must include VSMain/PSMain.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Create/overwrite a custom shader (.hlsl) in assets/shaders/' with a specific purpose for MeshRenderer::shaderPath assignment. It distinguishes from siblings like dx12_read_shader (read) and dx12_set_mesh_shader (assign).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly explains when to use this tool: for writing custom shaders, with a workflow that involves iterative fixing using dx12_create_shader and assignment via dx12_set_mesh_shader. It also mentions reading existing templates with dx12_read_shader.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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