verify_after_change
Verify Unity project after code or scene changes by running compile, console, test, and playtest checks. Returns a single PASS/FAIL status and recommends next action on failure.
Instructions
Single verification gate after code/scene changes. Gates are additive — only enabled ones run: 1. await_compile (always) 2. get_compile_errors (always) 3. get_console_since mark_id (if mark_id provided) 4. run_tests_wait mode filter (if run_tests_mode provided) 5. run_playtest_suite paths (if playtests provided) Returns PASS only when ALL enabled gates pass. Failure includes which gate failed and recommended next command.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mark_id | No | ||
| timeout | No | ||
| playtests | No | ||
| test_filter | No | ||
| changed_files | No | ||
| run_tests_mode | No |