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Delete Object

delete_object
Destructive

Delete any Unity GameObject by providing its instance ID or scene path. Enables precise removal of objects during editor automation.

Instructions

Delete GameObject by instance ID or scene path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already state destructiveHint=true and readOnlyHint=false, so the destructive nature is known. The description adds context that the target can be identified by instance ID or scene path, which is useful. However, it does not disclose details like permanence, effects on children, or required authentication.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, front-loaded with the verb 'Delete', and contains no fluff. Every word adds meaning, making it concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool is simple and has annotations, the description covers the core function. However, it lacks details about return values, error handling, or behavioral nuances like whether the deletion is recursive or irreversible, and the empty schema leaves input structure unexplained.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has zero properties, so the baseline for parameter semantics is 4. The description partially compensates by indicating the identifier types (instance ID or scene path), but it does not specify parameter names, formatting, or how to pass these arguments, leaving ambiguity for the agent.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Delete' and resource 'GameObject', and clarifies the target via 'instance ID or scene path'. This clearly distinguishes it from sibling tools like create_object and set_property.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided about when to use this tool versus alternatives, nor any exclusions or prerequisites. The usage is only implied by the function itself, and the description does not mention related tools or conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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