screenshot
Capture Unity scene views with configurable camera angles, zoom, highlights, and collider overlays. Optionally generate a concise text description for efficient visual analysis.
Instructions
Capture screenshot (file path); describe= -> Haiku text (15-100x fewer tokens), raw=True forces path. camera: scene_view|scene_view_frame|multi_view|single_view|overview|overview_game. angle (single_view): front|left|top|iso|ex,ey,ez. zoom: higher=closer. angles: per-view Euler "ex,ey,ez|..." (_=skip). supersample 1-4. offset/fixed_size: framing. highlight: paths[:#RRGGBB] for bbox. show_colliders: wireframes. annotation_id: frame + highlight annotation by id (auto sets camera=annotation_frame).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| raw | No | ||
| path | No | ||
| zoom | No | ||
| angle | No | ||
| width | No | ||
| angles | No | ||
| camera | No | ||
| height | No | ||
| offset | No | ||
| describe | No | ||
| highlight | No | ||
| fixed_size | No | ||
| output_path | No | ||
| supersample | No | ||
| annotation_id | No | ||
| show_colliders | No |