Scene
sceneCreate, open, save, discard, list, and back up Unity levels, with additive loading, closing, and active-level switching.
Instructions
Scene management. action: new|open|save|discard|open_additive|close|set_active|list|save_copy. path: required for open/save/open_additive/close/set_active/save_copy. list requires no path. scene: save/discard/save_copy target when multiple scenes loaded (identifies by name). save_copy: writes current dirty state to path as backup; active scene reference unchanged. include_unsaved: always True — save_copy always captures current in-memory state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Asset path — required for open/save/open_additive/close/set_active | |
| scene | No | Scene name for save/discard when multiple scenes are loaded | |
| action | Yes | Operation: new|open|save|discard|open_additive|close|set_active|list | |
| include_unsaved | No |