get_hierarchy
Retrieve the Unity scene hierarchy as a text tree, with filters, depth limits, and summaries to inspect object structure.
Instructions
Scene hierarchy as text tree. For finding specific object by name/type use search_scene. Max 3000 nodes. Use filter/depth to narrow. Set components=true to see component types. Set compress=true to group repeated slots/points/meshes. Set summary=true for compact root-only counts (60-100 tokens). Set incremental=true to get NO_CHANGE if scene unchanged since last call. full=True: bypass distillation. scene: filter to a single scene by name (multi-scene only).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| full | No | ||
| root | No | ||
| depth | No | ||
| scene | No | ||
| filter | No | ||
| summary | No | ||
| compress | No | ||
| components | No | ||
| incremental | No |