Skip to main content
Glama

Set Parent

set_parent
Idempotent

Reparent Unity GameObjects to a new parent or scene root. Control transform preservation with world_position_stays option.

Instructions

Reparent existing GameObject. parent=null → move to scene root. world_position_stays=True (default): preserves world transform. False: stays local to new parent.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesScene path of the GameObject to reparent
parentNoNew parent scene path (omit or null = move to scene root)
world_position_staysNoTrue (default) = preserve world transform; False = keep local transform relative to new parent
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the annotations, the description discloses the behavioral impact of world_position_stays (preserving world vs. local transform) and the null-parent case, adding significant context. There is no contradiction with the idempotentHint or readOnlyHint annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loaded with the primary action, and contains no redundant or filler text. Every phrase adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With only three parameters, full schema coverage, and no output schema, the description combined with the schema leaves no significant ambiguity. It covers the main behavioral variations and is appropriate for the tool's complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already provides complete descriptions for all three parameters (100% coverage), and the tool description largely restates these definitions without adding new details or edge-case guidance. This earns the baseline score for high schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with the specific verb 'Reparent' and the resource 'GameObject', clearly stating what the tool does. It also clarifies the null-parent behavior, distinguishing it from sibling tools like set_active or set_property.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives clear context for when to use the tool (any reparenting operation) and explains the effect of the key parameters. However, it does not explicitly mention alternatives or when not to use it, stopping short of the highest mark.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/german-krasnikov/unity-biome-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server