Skip to main content
Glama

Related Servers

Alternatives to unity-biome-mcp

  • A
    license
    Not graded
    quality
    A
    maintenance
    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,280
    Apache 2.0

Related Servers

  • F
    license
    Not graded
    quality
    C
    maintenance
    An in-editor MCP server that exposes Unity convenience tools to AI assistants, allowing them to read console logs, execute menu items, dump scene hierarchies, and take screenshots.
    -
  • A
    license
    B
    quality
    D
    maintenance
    Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
    62
    6 npm
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables AI agents (like Claude Code, Cursor) to directly operate Unity scenes via MCP protocol, with tools for scene hierarchy, object creation/deletion, and transform modification.
    6 npm
    1
    ISC
  • F
    license
    Not graded
    quality
    D
    maintenance
    A native C# MCP server that gives AI agents real-time control and visual analysis of the Unity Editor, enabling dynamic code execution, scene manipulation, and debugging without external dependencies.
    6
    -

TDQS

A3.5/5.0

Scored across 36 tools

Disambiguation5/5

Each tool targets a distinct resource and operation, with clear separation between similar tools like get_component vs inspect (single vs multi-object) and compile_preflight vs await_compile (pre-write validation vs post-write wait). No two tools appear to overlap.

Naming Consistency4/5

The dominant pattern is verb_noun snake_case (get_hierarchy, create_object, run_tests), with a few noun-only tools (scene, editor, batch) that function as grouped action commands. The inconsistency is minor but prevents a perfect score.

Tool Count2/5

With 36 tools, this exceeds the 25-tool threshold for 'too many' per the rubric. While the domain is complex, the server could reduce surface area by consolidating related operations (e.g., console_mark+get_console_since, scene_change_plan+apply_scene_change).

Completeness4/5

The set covers scene hierarchy creation/deletion/editing, component inspection/modification, play mode testing, test dispatch, compilation, console logging, screenshots, and editor state. Minor gaps exist (e.g., no duplicate object, no asset creation beyond prefabs) but execute_code provides a general escape hatch.

Maintenance

ActivityActive
ResponsivenessResponsive